Grongur Abnerth

Grongur Abnerth is a Rock Gnome Rogue (Arcane Trickster) from Sinwich and a member of Dingles & Dongles (The Kingmakers) in the Kingdom of Eorith. He is portrayed by Jason M. Stewart.

Appearance
Grongur Abnerth is a 4"0" tall Rock Gnome. He has subtle, greenish skin, purple eyes, and gray hair with a mysterious and unexplained brown streak throughout. He wears a purple headband that was given to him by his inspiration, Jacinto Reth, who ultimately inspired him to adopt the Roguish lifestyle.

Early Life
Grongur Abnerth was born and raised in the Bargsonk Forest, outside the village of Sinwich. His parents, Gurtha and Abner Abnerth, raised 27 children of which Grongur is the youngest.

Because of their long life span, Grongur barely knew many of his older siblings since they had already married off and moved out of the home. Of his 26 siblings, Grongur never met three of them. Two (Lorfi and Verpos) passed away before Grongur was born and then there was Rogart. Rogart was the black-sheep of the family that everyone disliked and refused to talk about. Whenever Grongur asked about Rogart, his family would simply say his name and spit on the ground in disgust.

Grongur's closest familial relationships were with the 4 siblings closest to him in age: Twins, brother Warpip and sister Pipraw, are 8 years older than him, his brother Kandlon, who is 5 years older, and his sister Abagurthia, who is 3 years older. When Grongur was a baby, an event happened that caused the distinctive streak of brown hair that runs through the center of any hair he grows (head, beard, mustache, chest, etc.). While growing up, Grongur would ask his parents what happened and, in typical Abnerth fashion, they refused to tell him the story.

Though he was raised in the woods, and highly connected with nature, Grongur frequented the pubs and watering holes of Sinwich, becoming a beloved and social gnome. In his "teenage years" he worked as a woodworker's apprentice where he picked up his skills for carpentry, improved his tinkering abilities, and mechanical repairs.

Grongur's charisma and general likability allowed him to get close to and gain the trust of many of Sinwich's residents. With this camaraderie and trust came many secrets that were confided in Grongur. He knew who was bad but masquerading as good, who was taking advantage of who, and who was lying and cheating the systems of order. After many years of hearing the horrible things these people would do to take advantage of the poor, disabled, or uneducated, Grongur decided he would avenge the wrongs of these people.

Grongur started stealing from the rich and redistributing that wealth to the poor - slowly, deliberately, and in secret. One day, when seeing a Sinwich merchant assault a beggar, Grongur stole some coins from the merchant with the intention of giving it to the beggar. But, he was caught by the merchant and forced to flea the town and forest of his home to avoid punishment. Grongur was rushed to leave and only had time to explain and say goodbye to Kandlon and Abagurthia. Kandlon was furious that Grongur would dishonor the Abnerth name while Abagurthia was heartbroken to be losing her best and closest friend.

Since then, Grongur has lived a nomadic life, moving  from village to village, using his charisma and likability to form friends with the townspeople. He uses those relationships to find out who the honest people are in the new town and who is taking advantage of those who cannot defend themselves. He avenges the abuse of power by stealing from the rich, giving it to the poor, and killing those who truly deserve it.

While Grongur's intentions are almost always good, he does support his modest lifestyle by stealing for himself when he is unable to get employment. While on his journeys and discovering the truths about people, he met other Rogues who taught him the tricks and skills needed to improve his craft. This also taught him the language and symbols of theives' cant, lock picking, and trap setting.

Adventuring Life
Grongur Abnerth found himself on an unexpected quest with Hiram, Reezer, and Rego Jenrak when the four adventures awoke in a mysterious torture room within Black Knife Keep with no memory of how they got there. They explore the Kingdom of Eorith looking for answers.

Allies

 * Hiram
 * Reezer
 * Rego Jenrak

Friends

 * Aylin Fenro
 * Winston the Boatman
 * Erek "Krig" Krigga

Enemies

 * Nictis Cross

Family

 * Gurtha (Mother)
 * Abner (Father)
 * Abagurthia (Sister)
 * Warpip (Brother)
 * Pipraw (Sister)
 * Kandlon (Brother)
 * Lorfi (Sister, deceased)
 * Verpos (Brother, deceased)
 * Rogart (Brother, estranged)